
his is a collection of my various 40K inspired concepts that I refer to quite often when I'm explaining how I see the universe actually working. My aim was to introduce a reasoned premise for the structure of the universe that reinforces the image and horror of the setting.
Over time I'll add to this list, if you wish to chip in something please post in this temporary guestbook here
The BL forum thread here (now closed, (consider it an archive of sorts) please use the Warseer thread below.)
The Warseer forum thread here
All Unofficial |
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The Adeptus Mechanicus is the official title of the Cult Mechanicus that operates in conjunction with the Imperium. All those who are members of the Cult Mechanicus are automatically considered part of the Adeptus Mechanicus by the Imperium and can move freely within the Imperium. However the Imperium, or any of it's representatives, are not part of the Cult Mechanicus (or Adeptus Mechanicus), the Cult is very much an independent entity.
From the Cult Mechanicus' point of view the Adeptus Mechanicus is effectively a politico-military wing of the cult assigned to deal with the Imperium. One division within the vast Empire that is the Cult Mechanicus. There are also other divisions dealing with other Empires (as the cult has been places that the Imperium has not). This gives an usual situation that the hierarchy recognised and seen by the Imperium is not the same as that which the Cult see. To the Cult the Fabricator General on Mars; the high lord of Terra, is not the highest ranking member in the Cult. The true leaders are unknown to the Imperium, yet they are recorded as part of the Adeptus Mechanicus often as 'advisors'. It is entirely possible that some low level Priest is a member of the Cult's inner circle, and wields tremendous power.
: The Cult Mechanicus is very much run as a cult, with initiates memorising prayers and laws, and proving themselves via trials and missions in order to gain status and reward. Above all else loyalty is the most highly prized characteristic among the cult. A modern analogy would be organised crime social structures, like the Yakuza. The cult is highly active in acquiring and controlling technology, as far as they are concerned all technology in the Imperium is their intellectual property or derivative thereof and they zealously protect that property and are quite capable of sabotage.
There are no schools, collages or universities of technology within the Imperial structure, these antiquated social systems where removed before even the Dark Age of Technology. There is no way to learn about technology in a conventional sense; the only way to gain knowledge of technology in the Imperium is via the gift from the cult, the gift of knowledge.
Even before the Dark Age of Technology science had advanced so far as to make it impossible for an individual to learn an entire scientific discipline within a lifetime. It is in the depths of pre-history, before the Dark Age, that implant technology and the phenomenon of instant knowledge has it's roots.
With implant technology a person with no scientific understanding can be uploaded with the information that would take a 100 years to learn, in but a single day. The implants contain sub-routines that impart understanding and arrange the knowledge into a data-web.
The sophistication and the amount of understanding imparted by a given implant is dependant on a member's position within the Cult's hierarchy.
At this level implants give an instinctive feel for the area of technology they cover rather an explicit understanding. The initiate ‘just knows' how to calibrate a plasma engine but doesn't understand what a plasma engine really is. Due to the lack of support sub-routines to impart proper understanding, the initiate/ lower ranking priest, retains their overt religious view of technology instilled by the cult. This is important because the rituals learnt while an initiate help to calm and focus the mind allowing the intuitive access of the implant and act in 'autopilot' state.
These implant incorporate general order sub-routines and impart limited understanding in the form of a general overview and layman's view of the technology. The rituals remain in order to access knowledge intuitively, but the priest has a conscious overview of the technology they are entrusted with. It is said that a priest of this level is 'enlightened' by the grace of the Omnissiah.
The have full sub-routines and impart full knowledge and a deep understanding of the technology the implant covers.
- Tech-Priest Magos High (multiple)
- Tech-Priest Questor High (single)
- Tech-Priest Engineer Med
- Electro Priest Low
- Tech-Guard None (Initiate)
- Tech-Guard Centurion None/ Low
- Machine Cultist None (Initiate)
- Machine Cult Preacher Low
- Tech-Adept Overseer Low
- Servitor Low (mind wipe, only implanted knowledge)
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Note the dispersed nature of the implant and the faint spine tendrils of the bio-photonic web, the external plugs and hard storage (bio-plastic chip in frontal lobe). Much of the implant is very similar in density to brain matter (cortex), and only the external hook up systems show up with any clarity.
Röntgen Rays |
Each implant(and subsystem) has a Mec-Address (similar to a Mac-Address). The Ad-Mec implant acts as a local net. Each item/ tech part is given a number that is similar in function to a URL, where each items/ number has a corresponding 'web page' stored in implants known as a spec-sheet. The spec-sheet has a complete specs of an item. The Ad-Mec name items after the spec-sheet, as it describes the items in very detailed terms. The Mec implants are like a P2P system.
Because the URL is encrypted using personal encryption engines, the final code for any item is different for each person. This means another person needs the key to unencrypt a URL, and keys have to be specially made to fit a given implant (can't just hand them out!) and have a current Ad-Mec licence.
The Adeptus Mechanicus advocate transparent interface technology when working with higher technology designs. There are no monitors, keyboards or mice, no HUD (Heads Up Displays), no holographic interfaces, all these are obsolete. Even what we consider bleeding edge tech is considered prehistoric, clumsy and uncouth to the Adeptus Mechanicus, much as we look at stone axes, and flint arrow heads with a rye smile.
Sci-fi often mentions implants, but usually these implants are no more than a conventional computer housed within the skull (or attached to the exterior), which presents a conventional graphical user interface HUD (Heads Up Display) via projected image directly into the eye, optic nerve tap or direct connection into the visual cortex of the brain. This technology is considered barbaric in comparison to the Adeptus Mechanicus own implants, an antiquated predecessor.
The Adeptus Mechanicus implant become one with the implantee, and the pair become 'one mind'. This theory of one mind between man and machine is a common reoccurring theme within the Adeptus Mechanicus and the cult at large, and is symbolised in their icons. The Implantee literally feels that the implant's abilities are their own natural abilities; instead of navigating menus to find information and then proceeding to read it, they recall information instantly as a memory. Even if retrieving information off a central server the feel of it being a memory is the same, to use an analogy, retrieving information of a server is like having information 'on the tip of your tongue'. Once download: it springs to mind. The implant constantly caches local information headers much like search engine. In this respect the Implantee is always aware of information available when the need arises.
It is common for the brain and body of a new Tech-Priest to be cloven in two. Each half is then assigned two separate indents, and each these new idents is rebuilt with technology into two separate wholes. In essence: two machine halves are grafted onto the corresponding human halves. This creates a pair bonded Tech-Priests know as ' Gemini', or Trinity: a human twin half, a machine twin half, and two union twins. It is considered that each of the Gemini is a vessel for half a human soul and half a machine soul, creating a full soul.
One of the gemini is assigned to the Adeptus Mechanicus the other to the Cult Mechanicus' Lower House. The two work together, each as a representative of the other in each organisation. As one advances so does the other, even the Fabricator General on Mars has a counterpart wholly in the Cult Mechanicus Upper House.
This icon has a human skull right side and a machine skull left side.
This icon has a machine skull right side and a human skull left side.
Very low level adepts learn by rote and ritual. In principle this is similar, in part, to modern day production lines (More of the Model T ford era in some cases). Building an engine, or at least putting together the component parts, is very much by rote learning.
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"A version of the language in which
technical rituals and ancient works are recorded. This developed during the Dark Age of Technology."
"It derives from the common tongue of the time, an assimilation of English, European
and Pacific languages which developed over many centuries in the American/Pacific region."
Tech is a mixture of pictograms, logograms, symbols and grapheme combined into a complex language (in some ways similar to phonetic Japanese rendering of western words/ names in concept). For example the symbol of 'power' is a circle and bisecting line, and this can be incorporated into words as a letter or part of a logogram.
There are various layers to the language, with each layer becoming increasing complex. The most complex layer components are called 'runes'. The distinction is made between other elements and runes because runes are considered 'magike'. They are are used to inscribe the mind of the proto machine god, often referred to as the 'key' of technology, the core runes are therefore 'Key Runes'.

Runes are complex characters based on schematics of base tech component designs of the 'stone men'. A rune inscribed into media in the write order will create functioning sentience.
To imagine how this works think of the masks used in modern chip photolithography, each mask is a 'rune of sentence' and combine into a 'sentence' of many masks overlaid onto each other a functioning chip is created.
However where silicon chips can have 20 or 30 masks, 3D crystal based Optoelectronic chips can have thousands, sometimes millions of masks.
Full runes strings (often laid out in square blocks) are incredibly complex, and often a stylised short hand version is used, also various component parts symbolise concepts in design and function, where the function of the unit is symbolised in the rune. Also, in some cases the catelogue number is used instead ot the rune, to create number strings.
Full runes are only written to masks, because that is what they are used for, but old masks are considered 'holy'.
The language is in some ways a biological rendering of machine concepts, where schematic symbols describe human logic.
Higher up the runes used to calculated 3D synaptic firing patterning in Bio-photonics chips are similar to 3D models. Here each rune describe a network rather than the synapse, where the synapse in rendered in codes similar to DNA.
This is based of level one tech, and many of the 'operating' symbols are identical to the ones used thousands of years ago (no need to change them). In fact a modern day human may recognise the 'on', 'play' or 'stop' button on many a 40K gadget, and recognise the symbols in writing, though pronouncing them would be impossible, but you could learn quickly as you know what eh symbol means.
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The Imperium makes extensive used of advanced ceramics for all building construction, vehicles, armour and weapons. These materials are complimented with resin based composites.
The 'Cera' prefix used in this group of materials refers to advanced ceramic based products and composites. All materials in this category have excellent insulation properties and easy to work with. Many of the names that are used for old style ceramics are used to describe advanced ceramics in ordinary situations, such as 'pottery' when describing cups and utensils made of advanced ceramics.
group name for robust advanced ceramic based materials that can be cast to meet a wide variety of design needs. Ceraforms turn up in virtually all Imperial structures and equipment. The are also bio compatible version for use as bone replacement instead of the more costly cultured bone implants.
[Also: Pottery, Ceraware, Corestone, Stonecast, Hardform, Terrabuild, Rockframe, Hardstone and Orite.]
Powder used to make Ceraforms. Non Adeptus-Mechanicus personnel often refer to Ceraforms as ‘Ceramite' because that's the name on the bag!
(sub-group: Ceraform/ Low (1 ATM) pressure): Used in building construction in place of modern day concrete. A Ceramic binder with Ceramic chips (Cerachips - aggregate replacement). Variations in the current Imperium include aggregate in place of stone chips (known (incorrectly) as Rokcrete).
Generic Prefabricated and punched Ceraforms delivered in plate and block form used extensively in building construction.
[Also: Brick, Block, Adobe]
Transparent Ceramic material (a preformed Ceraplate available in generic plate and custom shapes) used in windscreens and windows and if an effective bullet shield against most small-arms. Archaic versions: ALON and Transparent Alumina. It is also used in optical/ holo storage media.
Is a composite material composed of ceramic (cer) and metallic (met) materials. More info on CerMet here.
is categorised under a subgroup of Ceraform called CerMet (see above). Has a dull silvery finish and often mistaken for a metal. Adamantium is a group name and covers several materials in the Adamantium group.
[Also: Silverstone, Ironstone, Irotal, Metalstone, Metrock, Metstone, Ceraferrium, Obdurite and Ortal]
A mixture of ceramic material suspended within a medium.
Ceramic based bonding foam filler and insulation.
[Also: Therma-Foam, Lock-Foam]
Ceramic based paint available in many colours and bonds exceptionally well with advanced Ceramics. Provides good heat resistance and insulation if applied to non-ceramic materials.
Ceramic based glue used to bond advanced ceramics. High heat resistance and exceptional strength. Further divided into groups and numbered, such as; Cerabond-5 used to bond certain armours used by marines (Adamantium).
STC pattern forms made by a particular Forgeworld are named after the Forgeworld. A modification of the Forgeworld name is used in place of 'Cera'. Maraform is a STC Ceraform made on Mars, Maracreate, Maraplate, Marablock etc. If Pluto made Ceraplate is would be Plutacrete]
Cast Ceramite frame forms the superstructure of the building with Ceraplate glued (Cerabond) to the frame and held in place with rivets. This gives Imperial ‘raw' architecture a distinctive look. Once the basic building is up, various facades can be applied, the most common is ‘Imperial' which a broad gothic architecture derivative.
The 'Plas' prefix used in this group of materials refers to synthetic resin (epoxy etc.) based products.
Resin and steel particle based material.
Carbon Fibre and other fibre composites.
Concrete made with epoxy binder.
Steel reinforced epoxy based concrete (Ferro-Plasecrete)
CerMet (Adamantium group) encapsulated Plas-Fibre, with Plasteel layers. Used extensively in various armours.
'Plastic' polymer tension web reinforced CerMet (Armaplas is subgroup)
Composite material composed of mineral aggregate stuck together with a binder, whether that binder is portland cement, asphalt or even epoxy. This includes the Rokcrete, Ferrocrete and Plascrete.
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The Adeptus Mechanicus are responsible for the vast amount of goods produced in the Imperium. Though they built and control all higher technology they also supply STC certified kits for local assembly (for more information of STC see: The Dark Age of Technology). The kits can be put together by local 'techs' who are not acolytes of the Adeptus Mechanicus. The concept is similar to a kit car. The idea of shipping kits is to maximise storage space on inter-stella ships. The vast manufacturing muscle of the Adeptus Mechanicus and economies of scale mean that produce goods far cheaper that many local production facilities.
The use of kits has given rise to the idea that the Adeptus Mechanicus do not make all technology, but putting together a kit is very different to manufacturing the component parts. Much of local production is based on STC kit assembly.
This may see at odds with the Adeptus Mechanicus' views on society and technology, but it is considered a basic skill of human society to be able to put together colony level STC, it also provides a recruitment ground for the Adeptus Mechanicus. |
The Mechanical Cogitator Engine (Differential Analyser) is an analogue computer for solving complex differential equations. Unlike the massive multi-ton engines engines of Terra's distant pass, often these machines are nano-tech and are the size of a postage stamp.
Notes: These machines are resistant to EMP.
Semi-conductor based technology that first appeared during the later half of the twentieth century. It lead to early cogitator system with limited reasoning ability know as a 'computer', with a central processor known as a silicon chip. Built to standard templates and standard components it was the earliest forerunner of the STC concept.
Electronic are very delicate and high susceptible to EMP (ElectroMagnetic Pulse) from nuclear weapons detonations and to ESD (ElectroStatic Discharge) and hard to be 'hardened' against such weakness with specialist casings. However their greatest flaw is their incompatibility to function correctly when in the presence of an operating phase field technologies (such as Void Shields). There is no way to harden electronic system against phase influence.
It is for this reason that Electronics are prohibited technology by Adeptus Mechanicus decree within the Imperial infrastructure. Electronics are not used within any of the Imperium's organisations, though such base and primitive technology is still found on new claimed 'technology renaissance' worlds.
The hybrid silicon laser/ silicon photonic based central processor is the first recorded use photonic links moving away from the electronic links (Note: Start photonic stream)
Comprising both photonic and electronic circuitry using micro-ring resonators to delay photonic signals (Note: stop/ delay photonic stream)
Utilising both the above Optoelectronic technologies in the same chip, drastic reduction in electronic signal components. All processor interconnects are bonded optical-fibre paths, as are the connections between a Cell processor's PE (Processing Element) and SPCs (Synergistic Processing Element) utilising the hybrid silicon laser tech. All Elements (PE and SPE) are still predominantly electronic in nature.
Issues: Share similar shortcomings as Electronics due to CMOS technology and though more resilient to phase-field interference, they do suffer anomalies. Prohibited by the Adeptus Mechanicus for use in the majority of Imperial military organisations, though the are used for not essential systems such as public display/ info tech.
Notes: The Tau use these technologies and this is the reason they are less than effective is due to Adeptus Mechanicus phase-field jamming systems
A silicon and (pre-cursor) crystal tech hybrid expanding on the previous Optoelectronic technologies where all electric signals are replaced with photonic signals. This is the first implementation of crystal refraction gates replacing the last of the electronic signaling components. It was built on a silicon substrate.
Resistant to EM and slightly resistant to power field interference.
Example: CDs, data crystals and all holographic memory are laser based and can be coupled to photon systems powered via high-yield luminescent cells similar to OLEDs (Organic light-emitting diode). Also all screens on a base level could be OLED, though I think in 40K they have a more sophisticated version. As for internal looks, (if you pop open a 40K CD player equivalent) I'm guessing a blocks of bio-plastic sheeting and armoured fibre-optics. This has a nice look, bathed in a green or orange light.
This technology is similar to the above though it manufacture and refinement was vastly superior. It used a carbon crystal substrate and could be build up in layers to form complex chips and gave rise to the name 'stacked atomic chains'. The crystal tech was adaptive and could switch connecting to form new path routes within a net system.
Basically Pure Crystal Photonic built in stages with various Bionite (Biological nanites or Proteins) baths and finally enclosed in a maintenance bio-wrapper. The organic component allows for far more complex design, greater network restructuring and enables auto-repair of the system for increased fault tolerance. The power used in the systems is greatly reduced and in later generations the organic diodes powered by electrocytes are replaced with bioluminescent cells.
All this biomatter had to be feed and a specially developed solution called Sucrosol, an artificial blood that was clear to milky white (starch?) in colour. The Sucrosol was reprocessed in a number of polymer photosynthetic cells powered by crystal batteries and OLEDs.
Issues: Can die if run out of power, through the network will remain intact (like a skeleton). Reworking the biology will allow the system to power up and function again.
Eventually the Organo-Crystal technology advanced to the point that is could be completely grown (emergent property) from start to finish in a single bath, without further intervention, and thus became a 'biology' of it's own. Bio-Photonics are the first life form created by the Artilects, though this life form could not breed and could only reproduce through division (It was effectively a collective bacteria/ slime mould), how cultures could be taken.
Bio-Photonics uses Bioluminescent and photosensitive cells interconnected with a organo-crystal bio-fibre in place of natural biology's nerves. The synapses are bundles of refractor gates and each bundle is a complex processor. In these bio-photonic systems the artificial biology builds the photonic system circuits from scratch and maintains them. The complete self contained system is called a Cortex.
A Cortex computer function in much the same way as a mammal brain only much faster in it's processing and recognition. As the Cortex doesn't grow as part of a system as a human child would grown into an adult and learn as it did so, to to get it up and running in as short a time as possible it is given a personality imprint. This personality Imprint is similar to the Adeptus Mechanics' Implant technology only far more extensive and evade every part of the mind. Once imprinted the Cortex is fully functional and is able to think and act as the Imprint. A Cortex imprinted with the mind of a dog may recognise it's user the way a dog recognises it's master.
Example: For a security system the Cortex would be imprinted with a simulated Rottweiler personality! Add in a quad array of auto-tracking guns for 'teeth' and you have a pretty good secure system - try hacking that!
Due to the Adeptus Mechanicus' strict rules of Artificial Intelligence all Cortex designs are modeled after lower animals with restriction on the frontal lobes. This is to stop a Cortex mind from becoming truly self aware and sentient.
The imprinted personality is one instance of a 'machine spirit' and would explain why humans and Ad-Mec who use them have to be nice to them and keep them on side. It's like petting your dog, if you neglect it or abuse it, it may turn on you (not too good if it is armed to the teeth!). Just imagine the guns popping up and tracking you on a secure system as much the same why a dog's ears prick up when they hear something interesting like their master approaching.
Slivers of 'Cortex' sandwiched between two organo-plastic sheets. Forms a pre-processor and buffer interface between the cortex and isolated permanent holo-storage.
Example: Robot 'programs' and info dump - referred to a wetware.
This is natural based biology that has be re-designed and processed to meet specific needs. It is much slower than Bio-Photonics yet much easier to replicate. These systems are usually used as sub-systems and rarely built into a primary system known as a cortex.
Natural biology striped of it's humanity and reprogrammed
Example: Servitors
Building a Cortex or bio-plastic based chip with photo connections for a cogitator is a bit beyond our capabilities even today! Even a simple cogitator is impossible to make using our current technology. The Ad-Mec are well aware of people trying to steal their technology and so if possible they with substitute in natural/ engineered biology;
Example of reprocessed flesh replacement: In a security system the bio-plastic recognition chip is replaced with a much bulkier surgically altered an re-imprinted real Rottweiler (dog) brain.
(vast grown) replacement parts and stock sub-systems.
Example: Geneseeds, Implant technology (Electrographts).
A spin-off development of the formative version of the organo-wrapper found in Organo-Crystal Hybrid technology though it lacks the photonic elements. A hybrid technology incorporating artificial brain elements feed with energy via Sucrosol (with Sucrosol > Blood exchanges), and natural biology interface. The whole lot can be contained within a human and powered via blood. The bridge is used to link the human mind to a biophotonic system, acting as a translation buffer and isolation safety.
Example: Adeptus-Mechanicus interface implants.
Are constructed from bio-photonic systems - mostly bio-plastic with photonic control systems, a nutrient delivery system and liquid cooling. The ability to phase an area is down to a psyker power brought about by certain thought patterns within the artificial mind. The Artificial mind is imprinted with a thought process and locked in continuous loop which generate the Psyker effect.
The machine generated power draws energy from the materium and so always retains the link to the materium for this energy supply. This means the generated power is limited, and can not breach the great barrier as doing so would sever the link the the energy source creating the power (see warp engine below).
The Psyker generated power draws its energy from the warp, and therefore is unlimited in the power available and the power can go beyond the great barrier with ease. The limiting factor is the power of the Psyker mind to control the energies. (in any ways the Psyker mind shared many similarities with the warp engine in set up, though the Psyker mind is far more complex and sophisticated).
Machines are fixed, and can only generate the single power they were design for, Psykers on the other hand can change the type of powers they can generate at will, and modify and adjust the power on the fly. This means they can affect a machine power, but the machine power can't affect the Psyker as the Psyker can shift the power out of the machine's fixed range.
Add later: Direct link technology, head jack to Implant.
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The universe as we know it.
Within the Aethyr, the laws of physics diminish reducing to nothing as the phase distortion pushes towards to the Great Barrier. A field effect using Aethyr can selectively negate the forces of nature; a power weapon can nullify the bonds between atoms making any armour easy to destroy, a stasis field can stop all chemical reactions indefinitely preserving that which is inside, a conversion field can negate kinetic energy (inefficient fields produce light when struck). However this is not breaking the laws of conservation, energy is still required to produce these effect. All a Aethyr field does is temporally change the rules on how that conversion from one form to another is carried out.
At and within the Great Barrier the forces of physics is completely negated, the great barrier and the immediate surrounding space is also referred to as 'Null Space', but only the actual barrier itself is true null space. There seems to be no gravity, electromagnetic force or anything else. It's not that these force have ceased to exist, it is that they are held in dynamic equilibrium, the two opposing force of each universe cancelling each other out to make a truly static space*. This is why it is so hard to overcome, because any machine built to pass it ceases to exit as it passes. Hence the name, 'The Great Barrier'.
* In Warhammer fantasy this static null space gave rise to the perception and principles of the Gods of Law, and the idea that is a witch hunter tries his absolute best he can at most negate chaos and restore balance.
Once passed the Great Barrier things come back into existence, but are woefully distorted within the Ethyrium many of the laws of physics are completely reversed. Gravity becomes a powerful 'matter repulsing' force the deeper you go, atomic bonds repel (hence matter disintegrates explosively), energy clumps together in strings and doesn't disperse (and can affect Geller fields), momentum/ inertia in reversed (if an object existed then pushing an 'object' makes it push back). The deeper toward the void you go the more opposite the force become, but they also loose power, becoming weaker and weaker.
The gravity wells of stars as well as having a huge repulsing force in the warp also have a stabilizing effect. At first is seems that nothing could live within such a space, yet just as sentence dwells in the Aethyr so it does in it counter part in the form of warp daemons. The influence of the materium, though reversed, gives enough stability for existence. Ships making warp jumps using a Geller field make use of the strong repulsing force of the 'reversed gravity' to push them away from from the solar system, and the energy strands as 'rails' in deep space. The whole universe is interconnected by these energy strands running between all gravity wells.
[Note: The repulsing force is why human worlds are not over run with minor daemons - as daemons need something to grab to pull themselves closer to the planet. Otherwise they float away to the outer edges of the solar system and are absorbed by the great chaos powers as the minor daemon dematerialise. Some minor daemons can stay close if they can attached themselves to a person of place basis of 'ghosts']
The void is a very strange place, all the laws of physics while at their most opposite in effect peter out and cease to be and that which was hidden comes to the fore. Emotion becomes a force without any bounds or framework, ideas exist in nothingness, potential is realised in fleeting dreams, it is a sea of pure chaos, a universe where everything exists and nothing exists. It is a universe that makes not sense to us, the only way a human mind can comprehend it is to think of it as our imagination manifest. The void is the opposite of the materium universe, and is a true alternate universe. Ideas exist without form, yet they produce patterns that 'float' into the Ethyrium gaining energy as they do so (not requiring any energy to do so, and the pattern is produce from nothing – hence the total opposite of the materium).
This is assumed to be the universe of the Old Ones. Nothing is really known about this universe only its effects on the deepest layers of the warp. In ancient xnos text, it is refereed to as the door/ key and what can only be guessed at in translation as 'Infinity', within the Cult Mechanicus (not the Adeptus Mechanicus) it is known as 'The Infinium' or creation point, and where multiple 'alternate' universes begin their journey into reality.
All Matter is touched by the shadow of the warp and it manifests as the ‘uncertainly principle’ within conventional physics. This is the 'phasing' of atomic elements into the shallows of the Aethyr, where the smallest of elements can be seen to wink in and out of existence. They are not jumping into the warp, merely 'phasing' into the Aethyr. The effect usually does not extend beyond the confines of the atom as such, and so is considered by Imperial scientists as a ‘contained’ phenomena.
All energy in the Materium is held in dynamic equilibrium between the Great Barrier and entropy, all energy in the Immaterium is held in dynamic equilibrium between the Great Barrier and Void Zero (creation). The Great Barrier itself is held in dynamic equilibrium between entropy and creation.
Is usually matter that has been destabilised and takes on progressively warp like characteristics. Anti-Matter was the key the Artilects used to unlock the warp's secrets. At low transformation energies, parts of the proton becomes over phased, and switch charge to become negative. At higher energy and under various fields all kinds of funky effects can happen. True 'Anti-Matter' is warp energy sucked into the Materium. What interesting about true anti-matter is that when is contacts mundane matter it not only explodes, but it also bridges the two universes. For a split second the two are linked, and the Great Barrier bypassed.
If an anti-matter/ matter explosion is of sufficient power is can project energy through the link, and distributes energy to both sides of the great barrier. Usually if this happens it's 50/50. Unfortunately the energy is then bound across both realities, held in dynamic equilibrium between creation and entropy. This results in a hole in the Great Barrier than does not close.
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The Phase-Field Emitters distort the materium up to 49% phase. The power to obtain this level of phase increases dramatically as the phase increases. At 49.999% no matter how much more power is added it will not phase to 50%. This point of unlimited power consumption is called the Great Barrier.
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Although often thought to stop time by laymen, the stasis field creates and phased zone of space inhibits all atoms within. This has the effect of instantly locking any matter inside as if frozen solid, and is effective as a cryogenic system (but without the ice crystal forming).
Light [option 1]: An unusual property of the field is that light can freely move about in the filed, but can't fully interact with the atoms contained within. This give the 'frozen' atoms a mirror like quilt, and the still air scatters light. All light that goes into the zone is reflected out in full. This means that stasis fields can be used to make 'perfect mirrors' and lenses that can handle extreme power levels. This technology turns up in 'defence lasers' and telescopes.
Light [option 2]: Light (and heat energy) can enter the field and are unaffected by it. If either photon strikes an object, the energy can be absorbed but will instant be outputted from the atom an Infrared wave. Therefore objects can be seen inside the field as normal, but there is an huge increase of infrared energy (in effect the locked atoms are acting in a similar way to a conversion field). Pros: Similar to the field used to house the Primarch of the Ultramarines: Guilliman Energy powering the field fluctuates depending on the amount of forces and energy applied to the objects within field. The field uses more energy on a planet than if in space due to it resisting gravity, the field uses more energy when moved as it resists momentum, and the filed uses more energy if a lot of light enters (laser).
Stasis fields only suspend physical matter, yet humans are more than matter alone. Their Ethyrium imprint is not constrained by the Stasis field, and although the 'soul' ins in the upper most shallows of the Ethyrium and usually can't be reached by daemons, there is a strong sense of displacement, and a human continues to feel and dream even though the brain is locked solid. Most humans see a bright light that pulls them in, and most awake convinced they are dead, and in a mixed state of fear and euphoria. At first this would put down to a psychological reaction to instant lock and the slight 'kick' when awoken, but Psykers showed that there was more to it. A Psyker will remain 'conscious' while suspended in a Stasis, and this can be highly traumatic and required special training to overcome the emotional impact.
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The basic power unit of the Imperium.
A magnetic based fusion reactor with an inner lining of thermoelectric cells to directly convert the heat into electricity, and an over lay of high performance (temp) solar cells to convert light. The most common shape is the torus (tokamak) and the spiral. The spiral lead to the armoured plasma cable which is basically a fusion reactor in a very thick cable with plugs.
: Power field compression fusion reactor (with TC cells or conversion field (see exotic 2)). The compression factor of this design greatly increases the output of energy and is exclusively a military (or Imperium institution) technology. At x20 compression only conversion fields can harvest the massive amounts of energy produced safely. These units are run by the Adeptus Mechanicus and are never given to civilians, as these designs can be consider weapons (field failure at high compression factors will create a huge sphere of expanding plasma that will vaporise virtually anything it touches)
A Phase Field arrayed to directly convert heat and light energy into electrical energy.
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Uses heat to generate (convert into) electricity and stores it as a battery. It is these cells that line the walls in many Plasma Engines, and is a primary component of the STC thermal engine used to power many vehicles in the Imperium. The base is the thermal converter block and the top two contacts allow electricity to be drawn from the unit.
Note: Fits all Imperial Guard Lasguns, and is the standard military power cell. |
Convert one energy form into another. Come in various types and used in anything from armours and engines.
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During the Dark Age of Technology science advanced beyond logic or reason, only the great Artilects of Mars had the ferocious intellect to rend the very heart of Physics and rewrite it anew in their image.
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Psalms for the Machine
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Picture: Imperial Warp Drive type DDE:[haven't work out numbering system yet ;-) ]
(basic) schematics
The Phase-Field Emitters distort the materium up to 49% phase. The power to obtain this level of phase increases dramatically as the phase increases. At 49.999% no matter how much more power is added it will not phase to 50%. This point of unlimited power consumption is called the Great Barrier, because it can not be breached with the use of power alone. Therefore Phase-Field emitters can not breach the ‘great barrier' and push the phased space so far that it becomes warp space.
So how can you get into warp space?
The answer is the Compound Distortion Engine (Warp Drive)
The design arranges a number of Phase-Filed Emitters into a sphere all aimed at the centre of the sphere. The combined output of the Phase-Filed Emitters creates a sphere of phased-space Within this phased-space the laws of physics can be molded to the designer's wishes, a true nightmare of physics where multiple realities overlay and combine to create an environment for the impossible to come into existence: a Geller Field Emitter (Note: Possible tech base of Quantum Computer and/ or Artilects]
This is created from plasma injected into the heart of the spherical phased-space created by the Phase-Field array. The plasma is rapidly converted into phased matter and the exotic energies needed to build the Geller Field Emitter. These raw materials are fashioned with harmonics and pulsed wave patterns of the Phase-Field Emitters (similar to a hologram is built from light and has form) into the Geller Field Emitter. Once operational the Geller Filed Emitter produces a reversed* Phaser-Field sphere, a bubble of untouched reality inside with an outer surface able to re-negotiate it's relationship with the materium from the pre-phase-space starting point. Reality looses its grip and the Geller Field drops into the corresponding border-space within the warp, called the Ethyrium, which is similar to the warp's version of Phased-Space (with the ship inside the reality bubble).
* Usually a field effect is external, the reversed effect is internal.
The amount of pre-phase of the Phase-Field Emitter array determines the depth to which the ship will plunge into the warp. Each level (%) of pre-phase requires a new design of Geller Emitter to be built to take into account the change in phase. The very core of the Geller-Filed Emitter is constantly in a state of flux, rapidly changing to maintain a design matched to the current Phase-Space created by the Phase-Field Emitter array.
The depth of the warp jump is determined by the percentage of phase of the Phase-Space the Geller Field Emitter was built in. If the Phase-Field Emitter array built a Geller Field Emitter in a 10% phase-space, then the resulting Geller-Field would drop the ship into warp space and push past the Great Barrier by 10%, of more precisely into the Ethyrium at 40% stability (50% at the 'great barrier' -10% = 40%)
The most powerful engines can drop a ship into 45% warp space: the 'Ethyrium at 5% stability' but the power requirements are ludicrous. At this depth the Geller field has no 'pressure' to counter it and it can balloon up to thousands of times the size of a ships in the shallows. Maintaining the integrity of the Geller Field at this depth is no easy task, but travel is nearly instantaneous. Beyond 45% Geller fields fail, but instead of dropping the ship into the materium, the void seems to attract them to the deeps were the break apart and cease to be.
During the D/GAoT there were rumours of a triple distortion drive, a drive capable actually dropping a ship into the void itself!
[Notes (ignore): This engine is built within the warp, and is dynamically 'etched' into the Geller Field, creating an Arcane- or Arch-Engine built of 'unreality' wards. It requires huge amounts of Psyker energies, some say sacrifice.]
The Geller Field maintains reality and has no effect in the materium as such. At low levels (before the threshold energy is reached) it reinforces the materium and can have a noticeable effect where the great barrier has been breached and the warp leaks into the materium (Eye of Terror). In these cases the space within the Geller Filed is consider normal space, however in area where the barrier is breach the threshold energy to enter the warp is much lower, and a Geller Field can't be relied upon to act as a 'reality stabiliser' (though it can be done).
Once a Geller Field is within the warp, the ship inside is considered to be in normal space, and the usual laws of physics apply within the field. The shell of the Geller Field that touches the warp is a barrier, and is basically an artificial version of the 'Great Barrier' that keeps reality and the warp separate. As the ship inside is in 'normal space' demons have just as much of a hard time materializing within the Geller Field as they would materializing within the materium!
The huge repulsion field generated within the warp by a star is what powers the flight. The deeper the jump the more powerful the repulsive force is. Most ships drop into the warp at the edge of a solar system because the power of the star's repulsion is immense at close range. Such power could collapse the ship's Geller Field; exposing the ship to the raw warp (disintegrates under this pressure). The ship dropping into the warp at the jump zone is catapulted away from the star system are several thousand times the speed of light. The pressure on the Geller Field at this stage is astronomical, but it has to be done to generate the energy needed to make an interstellar jump. There are very few ships that can survive a drop into the warp while within a solar system and they are all military. The power generated and the speed of these jumps requires a navigator of exceptional skill.
The repulsion effect continues for tens of light years, and repulsion fields overlap with each other. This constant repulsion field also churns the energy of the warp, so once away from the repulsion force, there is a flow pattern within the warp that can drag a ship. This drag is weak and on appears in the shallows and is easy to override by dropping deeper and hits a strong repulsion force.
Note: Broad Geller on leaving, narrow on arriving. Ore rather drop deep at the beginning and arrive shallow and then drop out of warp before being pushed back and away from the star system the ship is aiming for.
When in the warp, conventional engines do not work as one might expect. This is because the ship is in a 'reality bubble' floating along in the warp, and while 'bubble' makes it sound like these is an actual physical shield this is not the case. The ship is in effect, inside a very small 'alternate reality'. There is the ship, a bit of dust that came with in the jump (or fell of the ship), and then nothingness. Firing up the engines inside the reality bubble is like firing up the engines in real space. The ship will move - but it will move inside the alternate reality. It could travel millions of miles inside that alternate reality and never move outside the Geller Field. The thing that is moving the ship is the warp current moving the alternate reality. In effect the ship just has to sit there and it will be traveling faster than the speed of light.
What is really odd about being inside a Geller Field is that is a little ship breaks off and flies away from the mother ship generating the Geller Field, when it reaches the Geller Field boundary is ceases to exist. It is like flying pass the end of the universe never to be seen again. However, the weird bit is that the ship may on occasion appear on the opposite side. This little freak show means that those in the little ship fly away, only to see 'another' ship which turn out to be the one they just left! (Note: sometime the reappearing shift has 'guests')
The whole universe if much like a huge Geller Field inside the warp.
: [concept] If two Geller Fields overlap it makes no difference as each field creates its own alternate reality and will disappear from each other (though psyker emission will be seen). One will always fire up a fraction of a second faster than the other. In theory if both fired up at the same time there could cause a rift. If a ship is near another ship that fires up it's Geller Field any part that is within the Geller Filed will go with the ship dropping into the warp.
First cut: This means a little ship dropping into the warp next to a big ship would take a chunk with it (this of the film Terminator and how the time bubble disintegrated matter within a sphere). The little ship wouldn't want to do this as it could mess with it's Geller Field due to excessive mass on the boundary of the field. This could cause explosive disintegration of matter that could breech the 'bubble' for a microsecond and fill the Geller Field with boiling plasma! (void shield actually help in this case!) This is the basis of a 'drop bomb', but Geller Field generators are fantastically expensive and it's a technique that is rarely used (though some Inquisitor and personal Navigator ships have 'over engines' (a form of dual engine) and can jump no matter what).
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When a mundane material is exposed to a powerful Phase Field (from Emitter), the material's atoms may become phased. The phase type depends on field/ atom/ electon harmonics, and only certain phases can be imparted to certain atoms and molecule combinations. Usually simple homogeneous materials readily take up phase, and a wider range of phase types, than complex molecules. Whereas flesh is highly registrant due to it's complexity and bio-electric field (though DNA damage can result).
Though called anit-gravity, they are not true anit-graivty technology, but matter repulsors.
A solid block of lead Alloy is phased to produce a temporary matter-repulsor similar to the 'Anti-Grav' Plate but without a renewing power source.
Matter attractants (similar to a magnet, but for non-ferrous materials).
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Text (Notes: field based aerodynamic and frictionless atmospheric penetrator, similar to the power canopy in Rogue Trader Page: 124)
The core of the drop pod is a massive pulsed hg PF emitter, designed to deliver a massive burst effect on near impact. The power field disrupts matter it passes through in a fashion similar to power-weapons, which weakens the chemical bonds between molecules, softening the material struck. In effect a solid material is temporally transformed into a liquid/ gas cushion that absorbs the energy of the impact. This affects virtually all mundane materials struck, even solid concrete will splash as a pyroclastic flow to set up solid as it falls back to the ground only seconds later.
Design note: The lower section is the emitter just behind the ablative heat shield, the central axis is one huge capacitor several meters tall and two/ three meters wide.
Drops pods can impact the ground at well over Mach 1, and even with the pulsed hg PF emitter anyone inside would be instantly killed in these supersonic impacts. A stasis field is used to 'freeze' everyone inside and protect the inner workings of the pod during the impact.
A falling drop pod looks similar to a meteorite strike, with a fire trail and the huge explosion and wave of ejecta.
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Teleporters are an advanced derivative of warp-engine technology and hails from the later part of the Dark Age era. In base terms it cuts a path through the living hell that is the warp.

Teleporters are a highly complex, even more complex than a warp-drive! It creates a remote warp gate (gate = warp engine) and a matched local warp gate, and by tweaking the both gates can create a Geller tunnel between the two.
This is projects deep into the target or out to a distant point. Where the narrow field arcs intersect it creates a 'cone', that is used as a reflective backer for the creation of the border space engine.
The intersect of the arcs projected by the Inner Ring is just in front of the pit of the cone created by the Outer Ring (marked a '2'). The Inner ring builds a boarder space engine, very similar in concept to a warp engine. However once built instead of dropping the whole engine into the warp, it drops halfway. The part in the warp is like a semispherical geller field pushed into the 'sea' of the warp, yet warp energy can not pass or bypass through into the Materium.
To look into this field is to stare into hell. A sea of rabid daemons claws at the outer 'surface' of the field, and the emotions of the damned flood into your mind. Few have the fortitude to look upon such horror.
A similar gate is produced locally (Marked as '1'), and drops a similar Geller bubble into the warp.
If the Geller fields of the two gates (1 and 2) match, and power level is sufficient for the distance, they instantly snap together creating a tunnel through the warp. This geller tunnel is normal space through the warp. It is solid to a degree and you can walk on it.
You can not see the Geller field, to walk the path is to tread on the backs of daemons who curse your name. Each foot step, the mere hint of reality, brings fresh daemons into focus. Each eager to be near to gain form yet repelled by your essence. The fight with each other as rabid dogs to be at your feet, but hate you with all their passion Their malice of those scorned can drip through into your mind, and those on the path are vulnerable to their touch. Only the most righteous can tread the path through hell and emerge on the other side.
It is for this reason that only Terminators of the Adeptus Astartes (all those with Terminator honours) can tread this path. One of the rites of ascension to Terminator status is to walk the 'valley of deep darkness'. It is a journy none forget.
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![Diagram]()
Are a class of composite defensive fields which combine power-field, conversion field and warp drop (gate) field into a complete defensive void-shield system.
Here the conversion field converts inbound energy into a type that can directly power the other two shields which lay below it. Both momentum and energy are converted.
The Warp Drop Field, also known as a Gate Field (or Gate Plane in classical text), is a layer that consists of a 'high potential warp zone'. This potential becomes realised if the output of the conversion field layer goes beyond a threshold level, tripping the Warp Drop Field and creating a flash gate/ portal into the warp. Any object or energy wave traversing the gate will be dropped into the warp (hence Warp Drop Field).
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Any material or energy that is dropped into the warp can no longer affect the materium in any way shape of form. The threat of the attack is considered to be 'null and void' in Naval terminology. This is where the shield derives its common name 'Void Shield'. Once in the warp the laws of physics no longer apply, all matter and energy is torn apart, and wiped away by the strong currents in the warp.
If the object or energy wave striking the conversion field is insufficient to trigger a warp drop, then the object will become slowed and the energy wave will usually dissipate (though certain 'tuned' attacks of just below threshold trigger power and above dissipation power may get through). Although slowed a large object of sufficient mass can move through the conversion field and strike the ship, this is where the backup Power Field comes into play. The Power Field soften objects and scrabbles their atomic structures, and any softened object tends to 'splash' when striking the hull, but massive objects can still cause impact damage. Some older Power Field Layers also are able to resist physically, having a multitude of Power Field layers and effects (often referd to as an 'exotic' layer).
The harder you hit is the more it resists! Getting past a shield like this takes a lot of power or particularly low cunning.
Lances are fantastically powerful weapons that can carve up a ship in minutes, and will go through common Conversion Fields with enough power (and in some cases the converted energy put out by the field is so great it can cause damage to the object/ person it is protecting: for example; a conversion of a plasma stream to pure light can render an attack impotent, but with enough power; light will burn).. However, even these weapons are virtually useless vs void shields.
The only way for a Lance to penetrate a Void Shield is to fire at it continuously until the warp drop field suffers an 'uncertainty event'. These events occur when the warp becomes turbulent and are far more likely to occur near warp storms. In an uncertainty event the warp wells up and tries to escape through the great barrier breach created by the warp drop field (the warp pushes back!). When this happens the lance stream will pierce a Void Shield for a moment and striking armour and causing damage. By firing continuously at a Void Shield vast amounts of energy and matter are dumped into the warp, churning up the warp, and making an uncertainly event more likely. The only problem with this tactic is the amount of energy needed to pull it off, a ship could drain all it power and still not have an effect. On the other hand; if in an area of space where the co-existing warp space is in a highly volatile storm state, continuous fire may invoke an event before the ship runs dry.
In the Imperium, a new tactic was developed to take on rebels with Void Shield tech: round shot.
At a simple level these are massive solid iron 'cannon' balls accelerated via magnets (more here). The tactic is to launch the round shot, and then target the actual round shot with Lances as it as it traverses the Void Shield.
This exploits a weakness in Void Shield design, namely the threshold level needed to trigger the warp drop field. A large and massive object can slide through the conversion field loosing much kinetic energy to the conversion field, but not enough to activate the warp drop field. The round shot then strikes the power field layer where is becomes softened, but due to the slow speed and large mass, it does not disintegrate. The round shot will slide through the power field in the softened state, and impact the ship's hull causing virtually no damage and is considered relatively harmless.
This is where the lances come into the equation. As the round shot traverses the layers of the Void Shield, it is in effect creating a window through the Shield, a window of iron. A Lance beam striking the round shot only strikes iron, and a Lance is more than capable of slicing through that with ease. The Lance burns a hole straight through the round shot and continues on to strike the hull at full power (unlike uncertainty events) and inflicts massive damage and may strike the Shield generators. The window will not remain open for long, as once struck by the Lance the expanding plasma ball will initiate the warp drop field (as the conversion field is flooded with power).
The tactic requires highly accurate shooting from the Lancers, and only enhanced servitors gunners are up to the task.
Tech Note: Solid matter disrupts the formation of a field if inside the protection zone as matter becomes (unharmonic) phased (phase failure) resulting in interference (this is why you can fire out, and on a personal power field armours put your hand outside the field effect area and not loose your arm). This is why cylinders are not used to create the 'windows', because the hole would be filled with Shield and the Lance would be striking the Shield full on (very low chance of penetration, even lower with this limited window of opportunity). The round shot, once breaching all layers effective blocks the formation of the Shields layers - that is why is makes an effective 'window maker'.
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Creators of the mighty avatars of the true Machine Ghod: The Omnissiah. These Titans are vast walking engines of death and destruction, great beasts clothed in Dark Age science and armour. To see a Titan is to see Ghod. A personification of the power of science, and the greatest of the death bringers that walk the earth.
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115 Standard Imperial Cubits
110 Standard Imperial Kilo Kegs
Plasma Engine 850 Me
Phase Engine L94-V (Antigravity) 544 Kp
: T3 servo exoskeleton over p-field repeaters. Foot mount Stasis field mine suppressors.
: Cortex [Bear] Archo-Covenant override.
Class 3 sensor net via Autosense.
Volcano [R] Cannon
Gatling [B] Blaster [3K bolts]
Duel Turbo-Laser Destructors
Duel Turbo-Laser Destructors
6 carapace mounted autoaim heavy multi-laser.
24 foot mounted autoaim Heavy Bolters
T90 [set] Ablative Ceraforms over Adamantium chassis.
Composite [Void] 6 + Conversion layer/ Earth
L94-V aux over-booster
20,000 Imperial Kilo Cubits/ Terra year.
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Primary heavy killer weapon.
A six barrel 'Gatling Gun' weapon. Each barrel in a liner accelerator firing ordnance using meg-lev. It is a tri-feed weapon and can change between feeds even at full spin up. Each feed is linked to a hopper via a meg-lev flex belt containing 1,000 rounds. Each hopper can be filled with differing ordnance, or all the same.
A ferric ringed sabot encased round. Once the sabot encased round is clear of the barrel, it discards it's sabot which floods its ramjet with air (hence the need for high initial speed) and rapidly accelerates to strike velocity at hypersonic speeds. Primarily and anti Super Heavy Tank weapon.
> On worlds without a breathable (no oxygen) atmosphere a variant is used.
A high explosive shrapnel round (frag shells) is also used in areas where a great many ground troops are to be destroyed. Each frag shell has no rocket or booster, and is just a massive iron frag grenade accelerated via the meg-lev in the barrel.
> A variant is the flechette canister shot, which can even destroy small armoured vehicles with its 10 foot rocket javelins.
Fuel-Air Explosives. Similar in mission to frag rounds but dependant of atmospheric oxygen. However these pack quite a punch compared to the frag and often will overturn armour, and literally clear the ground (even trees fly away). As they use up atmospheric oxygen, and in order to optimise blast damage considering the rate of fire, these shells are only fired every other round or every two rounds. A common mix in ground wars is the 0/2/1 load: No penetrators, 2 hoppers of frag and 1 hopper of thermobaric.
The fire control systems of the Warlord can ensure that the Gatling Blaster matches munitions to target even as full fire volume. It can mow down masses of ground troops in a single sweep, yet instantly switch to penetrator round as it passes over an armoured vehicle, and back to frags. It is also smart enough to know if a sweep and fire increment do not match, and can abort a switch if the penetrator would miss.
To imagine this weapon in action, read up the daisy cutter bombs (BLU-82) which has a blast radius of 500 feet and will remove trees, and then conjure the imagine of 50-100 of them slamming into the front line in the space of 30 seconds.
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Diagram
Basically slow moving cannon balls made of solid iron! These are not primary ship killing weapons but are used en masse to take down the warp drop field layer of Void Shields so that the serious weapons can be brought to bare (Lances). Round shot is delivered via mag-lev accelerators in broadsides (old ship of the line style). Round shot is very slow, often traveling at less the 100kph (one hundred). Impact wise they can crush outer ablative armour (some advanced Void Shields are a power-field layer with can soften the front of round shot to reduce damage).
Use the same launch system as round shot.
OMG Crazy Dark Age technology. P-Field emitter based particle beam weapon. Fires a beam screaming through border-space until it encounters the shadow of a dense concentration of matter fields (internal atomic forces) which causes the beam to re-phase. The re-phased particles are traveling at around one third the light speed (which is virtually impossible) within the target which is ripped to sheds from the inside out. Lances on Imperial ships are usually powerful enough to cut though ablative armour and superstructure down to shield generators within 6 seconds (average time the warp drop field is down once overloaded). This power level means they can cut a ship in half (of similar size) in around 1-2 minute. A ship cut in half is considered a TK or 'Total Kill'.
In modern terminology this is a 'shaped charge' only using far more powerful explosives than that used in modern day warfare. The torpedo detonates just before impact. The resulting explosion drives the liner into the target as a jet of super heated metal. The metal jet produced by these torpedoes is so hot that it becomes as true plasma with a trailing hyper-velocity 'spear' of molten metal. This is sufficient to punch through even the thickest of armours and is also effective against heat resistant ceramic based composites and derivatives.
These potent thermobaric weapons are used on worlds where atmospheric oxygen is present. These bombs initially detonate just before landing, ripping open the casing and ejecting a huge cloud of mist/ vapour/ dust of compound into the air. The compound mixes in the air, and uses the oxygen within the air as it's oxidizer. Once dispersed the second charge detonates the resulting compound/ air mixture. As the oxidizer is not contained within the weapon, the resulting explosion is far larger for the size of weapon than if conventional explosives are used.
These use Cyclotronic Radiation.
At the centre of this mine is a super powerful microwave emitter. Normally microwaves are deflected by metallic objects (such as a ships hull) and they take little damage. However using the surrounding water as a medium, the mine detonates when in proximity to a ship releasing a Massive Microwave Pulse or MMP. This MMP flash heats the surrounding water into a boiling plasma, and it is the plasma that damages the ship. The plasma cuts through the hull of the ship or submarine with ease, going through several skin layers, leaving a wide and usually perfectly circular hole.
These are super 'Nukes'. All fuel matter is directly converted to energy via high-yield pulsed conversion beam to create gigaton (one billion tons of TNT) explosions (largest modern Nuke ever is 50 megatons, most top out at 20, a 1 gigaton star bomb is 1,000 megatons). The Star Bombs at 1 gigaton will measure 8.0 on the Richter scale and will shift faults.
Shaped charge built of p-field enhanced star bombs (nukes). The size of of sky-scrapper (think the Chrysler Building), designed to punch through tectonic plates to release masses of magma (super-volcano). It is in the Teratons (10 on the Richter scale). Primarily an anti-Ecorium (Ecopolis/ Hive World) weapon and used to destroy massive underground bunkers complexes on a continent scale. Requires Adeptus Mechanicus direct sanction.
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Many worlds during the Age of Strife experienced a scientific renaissance, and quickly redeveloped electronic based technology. They rebuilt their worlds and often to a level to rival or exceed our a modern society. However, without the Artilects or similar super computers and vast resources of the Dark Age, they could not develop warp drives or P-Fields. Each of these equivalents of our 'modern' world, where isolated.
To the Adeptus Mechanicus all electronic based technology is considered inferior and therefore blasphemous in the face of the Machine Ghod. Electronics fail in the presence of fields created by all advanced technology, and this is taken as a sign that electronic are not in favour with the Machine Ghod. This failing is considered an irrecoverable flaw and all electronic technology is outlawed in the Imperium.
When a world is rediscovered and subsumed into the Imperium, the first mission of the Adeptus Mechanicus is to replace all electronic technology with sanctified Adeptus Mechanicus technology, which the indigenous population have no idea of how it works. It can take many years for the Adeptus Mechanicus to completely change over the technology base and set up a fully functioning priesthood on the new world.
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